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units not able to 'talk' to each other and no fight plan from game
#6
(03-07-2022, 12:13 AM)bpieke Wrote: As another user, let me try to shed some light..  You are indeed looking at the "real unit" just as you would experience it in a real GA airplane.  Unfortunately, the unit does not know that it is living inside MSFS, and as such has no appreciation of the MSFS world.   The good news is that you get to interact with the unit as you would in the real world, complete with the Garmin/Jeppesen navdata and charts... The bad news is that the unit does not reflect the MSFS navdata, or flight plan.   That is a tradeoff... and the way I handle it, is that I have some airplanes in my hangar that fly with MSFS data, like the G36 Bonanza and its G1000NXi, and other airplanes that fly with Garmin navdata, like the Turbo Arrow and the C337 with their TDS GTN 750NXi.  Hope that helps a bit..


Believe it or not - I understand it full well  [Image: r0yWTSOWK82hColgo_hIN0xXw-R5sAzee-xyeszX...FQpzK9pJN1] But can you fault me for wanting the best of BOTH worlds? Yes, I appreciate that the units either are the trainer transplanted into MSFS cockpits; or something based on the trainer, but indistinguishable in look and functionality  from the trainer. So might as well be the trainer  Smile When I saw it, I immediatly though - wow, this is a dream come true and a must have!  Just would be great if tighter integration with the "host" (i.e. MSFS) were in place. Hope it comes some day!


Thx,
Michael


PS still -  AVWX REST API usage or not does not seem related to MSFS API limitations. When running as an external exe that “talks” to MSFS, AVWX API should be, if anything, easier to leverage than from within a device simulated in java script in the game?
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RE: units not able to 'talk' to each other and no fight plan from game - by michael.chomiczewski@gmail.com - 03-07-2022, 01:30 AM

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